Forbidden West and the Challenge of Sequels

Financially, making a sequel to a well-liked game is pretty safe. There's a proven audience that payed for and enjoyed the type of product you're putting out. This is part of why there are so many sequels. Artistically though, making a sequel is hard. The best games are often the ones that show us something … Continue reading Forbidden West and the Challenge of Sequels

Quick Hits: On Plotless(?) Visual Novels

If you hang out in some of the online visual novel communities, for example reddit or vndb, you’ll hear people sometimes describe visual novels as “plotless.” Usually, this is taken in a negative context and applied to visual novels that focus on characters and relationships as opposed to action, combat, competition, or mystery. This is … Continue reading Quick Hits: On Plotless(?) Visual Novels

Quick Hits: Rhythm Doctor—One Button Fun

While the spectacular failure of Balan Wonderworld might have made “one button game” a taboo phrase in the eyes of many gamers, the idea isn’t inherently bad. Going for simplicity in the controls theoretically gives a game the opportunity to take a freewheeling approach to everything else. And since most games don't go this route, … Continue reading Quick Hits: Rhythm Doctor—One Button Fun